Wednesday, May 1, 2024

Understanding the Abstract Factory Design Patterns by Carlos Caballero

abstract factory design pattern

These methods must return abstract product types represented by the previously extracted interfaces, such as Armchair, Sofa, CoffeeTable, and so on. As a result, you don’t need to modify the client code each time you add a new variation of UI elements to your app. You just have to create a new factory class that produces these elements and slightly modify the app’s initialization code so it selects that class when appropriate. The client doesn’t have to be aware of the factory’s class, nor does it matter what kind of chair it gets. Whether it’s a Modern model or a Victorian-style chair, the client must treat all chairs in the same manner, using the abstract Chair interface.

Abstract Factory Design Pattern Examples in JDK

Create Factory classes extending AbstractFactory to generate object of concrete class based on given information. We are fashion forecasters who have a pulse on the marketplace. We spot upcoming trends and products that will be hot next spring, next fall, and even a few seasons after that. Let us guide you into a field of beautiful up-and-coming trends.

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Abstract Factory Pattern vs Factory Method Pattern

Additionally, I have used terminology from the book in class and method names. Therefore we introduce the factory method so that the creation of the response class also is abstracted away. What they're saying is that there is an object A, who wants to make a Foo object. Instead of making the Foo object itself (e.g., with a factory method), it's going to get a different object (the abstract factory) to create the Foo object. The Factory Method pattern usesinheritance and relies on a subclassto handle the desired objectinstantiation.

Step 2

But now you need to tell the main UIFramework class to use the new button subclass instead of a default one. As a result, you will end up with pretty nasty code, riddled with conditionals that switch the app’s behavior depending on the class of transportation objects. Imagine that you’re creating a logistics management application. The first version of your app can only handle transportation by trucks, so the bulk of your code lives inside the Truck class. Then we have the abstraction and implementations for the kingdom factory. The elven kingdom needs an elven king, elven castle, and elven army whereas the orcish kingdom needs an orcish king, orcish castle, and orcish army.

Saigon Technology, with its expertise in Java development, provides robust solutions that can help streamline your software development process. A lot of the previous answers do not provide code comparisons between Abstract Factory and Factory Method pattern. The purpose of a factory is to provide a objects, either to a client or itself. The FactoryMethod can be used with both, but it will be the type of Creator that determines the specific product created. If your program doesn’t operate with product families, then you don’t need an abstract factory. A simple (borrowing the idea from GoF) is any GUI applications say a virtual monitor that emulates look-an-feel of MS or Mac or Fedora OS’s.

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We then made calls to the addIngredients() and bakePizza() methods on the Pizza object before returning it to the caller. We use it when we need an interface for the creation of dependent objects without necessarily specifying their concrete classes. At the same time, we want to encapsulate the construction of “products” using inheritance. For each variant of a product family, we create a specific factory class based on the FurnitureFactory interface.

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For example, in the future, there might be new types of accounts such as Credit, Debit, etc. At that time, we only need to create additional subclasses that extend BankAccount and add them to the factory method. Use of this pattern enables interchangeable concrete implementations without changing the code that uses them, even at runtime. However, employment of this pattern, as with similar design patterns, may result in unnecessary complexity and extra work in the initial writing of code. Additionally, higher levels of separation and abstraction can result in systems that are more difficult to debug and maintain.

The next blog will be a quick-guide to Singleton design pattern. This is to give me the satisfaction that I helped some fellow developers and push me to keep on writing. This is a quick-guide to mastering one of the most commonly used design patterns, the Abstract Factory.

Then, we wrote the GourmetToppingFactory class to create and return the GoatCheese and CaliforniaOilSauce objects. At this point let us understand the relationship of abstract factory with factory method. If you have noticed, the createCheese() and createSauce() are factory methods that we used in our abstract factory. In other words, we can say that an abstract factory object can use factory methods, one for each product to create. We are saying “can use” because, though this is the most common approach, it is not the only approach. Another approach is to use the Prototype pattern in an abstract factory to create products.

The intriguing fact here is that, not always this is true especially when expected behavior cannot be modeled by a programming contract. The Abstract Factory design pattern producing families of related or dependent objects without specifying their concrete classes. All of this - according to many parameters that the UI is not aware of.All of this will be too much for a single factory class. This pattern is particularly useful when the client doesn't know exactly what type to create.

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